Animation Again and Then Do Your Ultimate

Before you brainstorm

 Before y'all begin blitheness, empathize the following concepts:

Prerequisites

Description

Timeline

Before working with motion tweens, understand use of the Timeline and editing properties. You can edit private property keyframes on Stage, in the Property inspector, or using the redesigned Motion Editor.

Symbol instances

Animate tweens but symbol instances and text fields. All other object types are wrapped in a symbol when y'all apply a tween to them. The symbol instance tin contain nested symbols, which tin can themselves exist tweened on their own timelines.

Tween span

The minimal building block in a tween layer is a tween span. A tween span in a tween layer can incorporate just one symbol instance or text field. The symbol instance is called the target of the tween span. However, a unmarried symbol can contain many objects.

Target object

Calculation a 2nd symbol or text field to the tween span replaces the original symbol in the tween. Apply any of the following methods to modify the target object of a tween:

  • Drag a dissimilar symbol from the library onto the tween span in the Timeline
  • Use theModify > Symbol > Swap Symbolcommand.

Yous can delete the symbol from a tween layer without removing or breaking the tween. Y'all tin then add together a different symbol instance to the tween later. You tin besides alter the type of the target symbol or edit the symbol at any fourth dimension.

Motion paths

When a tween contains motility, a motion path appears on the Stage. The motility path shows the position of the tweened object in each frame. You lot can edit the motion path on the Stage by dragging its control points. Yous cannot add a movement guide to a tween/changed kinematics layer.

Come across also

Components of motion tweens

Tween span:

  • Is a sequence of frames in the Timeline in which an object has one or more backdrop inverse over time.
  • Movement tween span appears in the Timeline as a group of frames in a single layer with a  background colour.
  • You tin select the tween spans as a single object and elevate them from one location in the Timeline to some other, including to another layer.
  • You tin animate only one object on the Stage in each tween bridge. This object is called the target object of the tween span.

Property keyframe:

  • Is a frame within a tween span where you explicitly define 1 or more than property values for the tween target object.
  • These backdrop could include position, alpha (transparency), color tint, and then on.
  • Each defined property has its ain belongings keyframes.
  • If you lot ready more than one property in a single frame, then the holding keyframes for each of those properties reside in that frame.
  • Use Motility Editor to view each property of a tween bridge and its property keyframes.
  • To choose which blazon of property keyframes to display in the Timeline from the tween bridge context menu, right-click whatsoever holding keyframe and select View keyframes.

Target object of a tween

A motion tween has a single object in a tween span chosen the tween's target object. There are several advantages to having a single target object in a tween:

  • You can save a tween as a preset for reuse.
  • You can easily motion the motion tweens on the Timeline (drag the tween span around) or on the Stage.
  • To utilise a new example to an existing tween:
    • Paste information technology onto a tween to swap it out
    • Elevate a new case from the Library
    • Use the Swap Symbol.

Tweenable objects and backdrop

The types of objects on which you tin can utilise a motility tween are movie clips, graphics and button symbols, and text fields. The properties of these objects that tin can exist tweened includes:

  • second X and Y position
  • 3D Z position (movie clips only)

  • 2D rotation (around the z-centrality)

  • 3D Ten, Y, and Z rotation (movie clips only): set the FLA file target every bit ActionScript 3.0 and Flash Player ten or higher in the publish settings. Adobe AIR also supports 3D motion.

  • Skew X and Y

  • Scale Ten and Y

  • Color effects: includes alpha (transparency), brightness, tint, and advanced colour settings. Color furnishings tin exist tweened only on symbols and TLF text. By tweening these properties, yous can make objects appear to fade in or fade from one color to another. To tween a color effect on classic text, convert the text to a symbol.

  • Filter properties (filters cannot exist practical to graphic symbols)

Creating a motion tween animation

You tin create a motion tween using 1 of the following three methods:

  • Create a graphic or case that yous want to tween, and then right-click a frame and select Create Motility Tween.
  • Select the graphic or instance that you want to tween, and selectInsert > Movement Tween from the main carte.
  • Create a graphic or example that you desire to tween, so correct-click the example on the Phase and select Create Motility Tween.

 Usage of ActionScript in blitheness is optional.

Creating a Motion tween Animation

Tweening other properties with the Belongings inspector

Use the Create Motion Tween command to animate properties of a symbol example or text field. The properties range from rotation, scale, transparency, or tint (symbols and TLF text only). For case, you tin can edit the alpha (transparency) property of a symbol instance to make it fade onto the screen.

  1. Select a symbol case or text field on theStage.

    If the selection contains other objects, or it contains multiple objects from the layer, Breathing offers to convert it to a film prune symbol.

  2. ChooseInsert>Move Tween.

    If the "Convert selection to symbol for tween" dialog box appears, click OK to convert the choice into a film clip symbol.

    When you apply a tween to an object that exists only in a single keyframe, the playhead moves to the concluding frame of the new tween. Otherwise the playhead does not move.

  3. Place the playhead in the frame of the tween bridge where y'all desire to specify a property value.

    You can place the playhead in any other frame of the tween span. The tween starts with the property values in the first frame of the tween span, which is always a property keyframe.

  4. With the object selected on theStage, set a value for a non-position holding, such as alpha (transparency), rotation, or skew. Set the value with theHolding inspector or with one of the tools in theToolspanel.

    The current frame of the span becomes a property keyframe.

     You can display different types of belongings keyframes in tween spans. Right-click (Windows) or Ctrl-click (Macintosh) a tween span and choose View Keyframes >property blazon from the context carte du jour.

  5. Scrub the playhead in theTimelineto preview the tween on thePhase.

  6. To add more holding keyframes, motility the playhead to the desired frame in the bridge and set a value for the property in theProperty inspector.

Adding a tween to an existing tween layer

You can add more than tweens to an existing tween layer. Add more tweens to use fewer layers when creating Animate content with animation.

    • Add together a blank keyframe to the layer (Insert>Timeline>Blank Keyframe), add items to the keyframe, and then tween the items.
    • Create a tween on a carve up layer and then drag the span to the desired layer.
    • Elevate a static frame from another layer to the tween layer and and then add a tween to an object in the static frame.
    • Alt-elevate (Windows) or Choice-drag (Macintosh) to duplicate an existing span from the same layer or a different layer.
    • Copy and paste a tween span from the aforementioned or different layer.

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Source: https://helpx.adobe.com/animate/using/creating_a_motion_tween_animation.html

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